I'm using the libGDX wrapper for Bullet. I came across a very strange problem recently. I'm using btBulletWorldImporter to import some objects from a .bullet file (exported from Blender). Collision in-game works fine, but the collision shapes of the imported objects are null.
I don't understand how this is possible, considering that I can get full rigid-body dynamics to work but the collision shapes aren't accessible. Any insight would be very much appreciated.
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