Setting up for bulletsharp

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xred
Posts: 4
Joined: Sun Sep 30, 2018 1:04 am

Setting up for bulletsharp

Post by xred »

Hello, I have recently started programming with unity and csharp and started developing a 1v1's game... I want to crate a dedicated server that would spawn a physics world similar to the ones in the clients (one for each on going game between two people) and calculate all physics there based off of user input, to avoid hacking.

I've seen there is bulletsharp and bullet unity, which should I use? Bullet unity for the clients and the world spawned in the server? What is the difference between both?

Also, how do I use bulletsharp in my server program? Do I have to build it into visual studios?

Thanks.
xred
Posts: 4
Joined: Sun Sep 30, 2018 1:04 am

Re: Setting up for bulletsharp

Post by xred »

Bump
xred
Posts: 4
Joined: Sun Sep 30, 2018 1:04 am

Re: Setting up for bulletsharp

Post by xred »

Bump
xred
Posts: 4
Joined: Sun Sep 30, 2018 1:04 am

Re: Setting up for bulletsharp

Post by xred »

Anyone?? Bump
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