Collision Response Problem

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Posts: 2
Joined: Wed Apr 18, 2018 9:16 am

Collision Response Problem

Post by JohnTitor »

Hello everyBody, I have a problem :

I control a dynamic Object with input but when this object touch an object static, My object is eject.

here is a step simulation
float lastFrameTimeSecs = timer.getTimeSeconds(); / timer interne of bullet
myWorld->stepSimulation(lastFrameTimeSecs, 10.0f,0.001f);


Also, when I leave by default Fixed Time Step like this :
myWorld->stepSimulation(lastFrameTimeSecs, 10.0f);

Here is what happens :
the object is too much nested in the other.
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