Desperate: Dont understand how to use btCollisionObjectWrapper
Posted: Mon May 14, 2018 6:13 am
First off, ive not been trying to use bullet for long. I came to bullet as it offers collision detection(obvs.). i saw an old demo on how to use bullet as purely detecting collision between two triangular mesh's, awesome.
the demo i worked my way through uses btCollisionObject, but everything seems to now use btCollisionObjectWrapper. This has 0 explanation on how to use, create or anything. every time i come across someone in a similar position there is no answers.
Ive tried making a btCollisionObjectWrapper but it requires a parent, in the form of a btCollisionWrapper.
Can someone please just explain to me how to bloody go from a btCollisionObject to a btCollisionObjectWrapper.
the demo i worked my way through uses btCollisionObject, but everything seems to now use btCollisionObjectWrapper. This has 0 explanation on how to use, create or anything. every time i come across someone in a similar position there is no answers.
Ive tried making a btCollisionObjectWrapper but it requires a parent, in the form of a btCollisionWrapper.
Can someone please just explain to me how to bloody go from a btCollisionObject to a btCollisionObjectWrapper.