Vehicle shakes and sinks in wall

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ShFil
Posts: 1
Joined: Fri Apr 06, 2018 7:25 pm

Vehicle shakes and sinks in wall

Post by ShFil » Sat Apr 07, 2018 3:04 pm

Hi, I'm trying to fix physics in openrw. Actually we have two problems:
- high velocity cars can clip through world geometry
https://github.com/rwengine/openrw/issues/76
- weird work of suspension, actually we have tuned susp length, sitffness and max travel to make feel of riding maximal possibly real. But level of stiffness is to high. It's easy to flip vehicle. With reduced level of stiffness and optimal max travel; susp length, wheels are sinking.
topic: https://github.com/rwengine/openrw/issues/416
two main files with physics :
https://github.com/rwengine/openrw/blob ... stance.cpp
https://github.com/rwengine/openrw/blob ... Object.cpp
Example of problem: https://youtu.be/m87bJxE9hnU?t=2m50s
I will be grateful for help. ;)
Btw. running openrw requires gta3 assets I have one steam key for gta if you want to try to test it. :)

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