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C++ URDF Simulation with Bullet and Custom GUI

Posted: Wed Mar 21, 2018 3:50 pm
by kangd

I am trying to build a robotics simulator tool with various backend simulation framework including Bullet.

I have my own GUI based on OpenGL written in C++, and I would like to use Bullet multi-body model and solvers, especially modules for URDF files.

What would be the best way to do it?

(I looked into URDF importer of Bullet 3, but it seems it's using lots of functions of Example browser which I don't need.)