http://bulletphysics.org/Bullet/BulletF ... ml#details
is not very descriptive nor are the demos nor is the pertinent source code. Also, Erwin has said
So which combinations are allowed? And what precisely do they do?The Bullet soft body implementation has several collision options, and not all combinations are compatible/fully implemented.
E.g. How is SDF_RS different from VF_SS? Their entries in the documentation are identical, but their bitmasks are different. Why should I use one over the other?
I am looking for a more descriptive and comprehensive explanation than was provided in the source/demos/documentation, which I have already read thoroughly.