Custom collision dispatching (triangle triangle collision)

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Shehan
Posts: 2
Joined: Tue Dec 12, 2017 3:11 pm

Custom collision dispatching (triangle triangle collision)

Post by Shehan » Tue Dec 12, 2017 3:57 pm

I'm trying to add my own collision algo for custom created mesh ( btGImpactMeshShapes ),
In there i want to know dispatching parameters of addContactPoint method w.r.t to two triangles

btManifoldResult* resultOut;
resultOut -> addContactPoint( normal, point, distance )


In this method I want to know normal ,point and distance parameters considering two colliding triangles.

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