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What is the physics server?

Posted: Wed Aug 23, 2017 3:52 pm
by sebjf

I want to use Bullet over the network. We have our own shared scene graph protocol.

I am looking at the examples in Bullet 3, and see that there are a number of existing server applications, but can't find any documentation about them.

1. Is the new 'shared memory' api meant to be *the* api going forwards when 2.x is deprecated?

2. Are we meant to build shared memory commands directly or use wrappers?

My instinct now is that the shared memory command structures are a protocol in themselves, so the best approach is use the traditional API with a translation layer for ours, is there any reason this would be a bad idea?