Has Bullet Geometry Cast / Geometry sweeps?
Posted: Wed Jun 21, 2017 7:29 am
Hi, I'm new with Bullet Physics Engine, and I'm trying discovering the features that this library offer.
One thing that I didn't yet found is the geometry swep, to be more clear: http://docs.nvidia.com/gameworks/conten ... tml#sweeps
So I want to know if it's possible to cast a geometry like Cube, Sphere or capsule, and get Hit information.
One thing that I didn't yet found is the geometry swep, to be more clear: http://docs.nvidia.com/gameworks/conten ... tml#sweeps
So I want to know if it's possible to cast a geometry like Cube, Sphere or capsule, and get Hit information.