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Has Bullet Geometry Cast / Geometry sweeps?

Posted: Wed Jun 21, 2017 7:29 am
by B1TZ3R0
Hi, I'm new with Bullet Physics Engine, and I'm trying discovering the features that this library offer.

One thing that I didn't yet found is the geometry swep, to be more clear: http://docs.nvidia.com/gameworks/conten ... tml#sweeps

So I want to know if it's possible to cast a geometry like Cube, Sphere or capsule, and get Hit information.

Re: Has Bullet Geometry Cast / Geometry sweeps?

Posted: Wed Jun 21, 2017 3:05 pm
by B1TZ3R0
The function that I was looking for is: convexSweepTest