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How can I rotate a hard leather in place?

Posted: Tue Jun 06, 2017 10:28 pm
by i7.strelok
When I move the mouse, I break my scene node and update my rigid body. Note: I am using a wrapper to facilitate Bullet and Ogre integration.
Then I do myRigidBody-> setOrientation (newOrientation) and it works perfect but when I move the rigid body it does not move as it should, that means that when I do setOrientation it does the global and not in local.
How can I do it locally?