Rag-Doll Constraint Problem

Post Reply
nathn123
Posts: 7
Joined: Tue Jan 19, 2016 1:51 pm

Rag-Doll Constraint Problem

Post by nathn123 »

Hi all

I am trying to use bullet in a project where i need to be able to create ragdolls of bipeds, the issue i am having atm is that i don't really understand the constraints in bullet i know i need, hinge & cone twist constraints, but am not sure what the rbA & rbB transforms , that i need to pass in.

P.S Is using btMultibody usefully for my purpose
albenchers
Posts: 6
Joined: Sun Jan 17, 2016 7:32 pm

Re: Rag-Doll Constraint Problem

Post by albenchers »

study the ragdoll demo project, might help you figure some things out. it's no longer in the current bullet version, but you can find it in slightly older versions.
anthrax11
Posts: 72
Joined: Wed Feb 24, 2010 9:49 pm

Re: Rag-Doll Constraint Problem

Post by anthrax11 »

There is some very general info about constraints in the manual, but unfortunately the parameters are not described.
https://github.com/bulletphysics/bullet ... Manual.pdf

The benchmark demo currently includes code for ragdoll physics. It should be a good starting point.
https://github.com/bulletphysics/bullet ... rkDemo.cpp
Basroil
Posts: 463
Joined: Fri Nov 30, 2012 4:50 am

Re: Rag-Doll Constraint Problem

Post by Basroil »

Try checking out the ODE manual (instead of bullet), they explain what a/b transforms are and how the constraints work. It's a bit stiffer reading than bullet's manual, but it can help bring you up to speed on general simulation terminology
Post Reply