In BulletCollision/BroadphaseCollision btBroadphaseProxy.h
in class btBroadphasePairSortPredicate
is this expression...
&& a.m_algorithm > b.m_algorithm
m_algorithm is " mutable btCollisionAlgorithm* m_algorithm;"
There's no operator> for this... so it's just comparing memory address....
is there some table that keeps instances of these algorithms that the order significant? Or is it better to just .... ( a.m_algorithm != b.m_algorithm )
in class btBroadphasePairSortPredicate
is this expression...
&& a.m_algorithm > b.m_algorithm
m_algorithm is " mutable btCollisionAlgorithm* m_algorithm;"
There's no operator> for this... so it's just comparing memory address....
is there some table that keeps instances of these algorithms that the order significant? Or is it better to just .... ( a.m_algorithm != b.m_algorithm )