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Blender game needs triangle mesh to many convex hull convert

Posted: Tue Sep 08, 2015 7:03 am
by BluePrintRandom
how can I

1. Generate many convex hulls from a triangle mesh using blender BPY. for later use in game engine,

2. build a compound object out of these shapes before frame 0? (bge api)

http://blenderartists.org/forum/showthr ... ost2933353

Re: Blender game needs triangle mesh to many convex hull con

Posted: Wed Sep 09, 2015 3:24 am
by Basroil
You're going to have to ask at the blender forum for better answers, this is just meant for the actual physics engine :wink:

Anyway, by default blender starts at frame==0 => t==0, so you shouldn't need to go to -1, rather just offset your simulation by however frames(time) you need. Basically t==0 is actually t==-5 + 5