Edge of the world
Posted: Tue Apr 07, 2015 3:32 pm
Hello,
I have just played around and replaced an existing btDbvtBroadphase by bt32BitAxisSweep3.
Originally I was under the impression that I had to use the former because my world boundaries were unknown. Now I expected that an object that would free fall until the boundaries specified in bt32BitAxisSweep3's constructor would simply stop falling and hit an invisible wall. Yet such is not the case. It keeps falling. So what are the effects of this replacement really?
What changes when an object hits that wall?
Cheers,
Moose
I have just played around and replaced an existing btDbvtBroadphase by bt32BitAxisSweep3.
Originally I was under the impression that I had to use the former because my world boundaries were unknown. Now I expected that an object that would free fall until the boundaries specified in bt32BitAxisSweep3's constructor would simply stop falling and hit an invisible wall. Yet such is not the case. It keeps falling. So what are the effects of this replacement really?
What changes when an object hits that wall?
Cheers,
Moose