ID3DXMesh or D3DXFRAME Hierarchy to collision shapes

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lucky7456969
Posts: 26
Joined: Thu Sep 11, 2014 5:40 am

ID3DXMesh or D3DXFRAME Hierarchy to collision shapes

Post by lucky7456969 »

I am currently making an application which uses bullet as the physics engine.
I am wondering how I can pass a ID3DXMesh or Frame Hierarchy to bullet
as a parameter so that the collision shapes creation process can be automated.
I am sure someone has implemented that before and hope that he/she may give me
some pointers on how to exchange data between these 2 systems?
I have been searching the net but didn't find much info from there.
Thanks
Jack
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