Scale Scale Scale (Translating Floats To Real-World Units)
Posted: Sun Aug 17, 2014 5:22 am
I'm refining the scale for objects in my simulation and I thought a good place to start would be to look at the size of real world objects when I ran into an issue. What does 1.0F really mean to bullet? How can that be measured in meters for example?
It is to my understanding that bullet performs better using small scales so once I figure out what 1 meter equals in floats I could just scale my real world measurements down to use centimeters or even millimeters.
Thank you for your time.
EDIT:
Correct me if I'm wrong but, I've come to the realization that I'm free to set 1 float to be whatever I want it to be in real-life units, it's just picking what that should be I suppose is the real question here, after some digging around on google and in the forums it seems like 1.0F == 1M is a good choice? What about you guys, what have you chosen for unit sizes?
It is to my understanding that bullet performs better using small scales so once I figure out what 1 meter equals in floats I could just scale my real world measurements down to use centimeters or even millimeters.
Thank you for your time.
EDIT:
Correct me if I'm wrong but, I've come to the realization that I'm free to set 1 float to be whatever I want it to be in real-life units, it's just picking what that should be I suppose is the real question here, after some digging around on google and in the forums it seems like 1.0F == 1M is a good choice? What about you guys, what have you chosen for unit sizes?