Comparing Bullet, Havok, Newton, ODE and Physx and question
Posted: Thu Nov 21, 2013 12:45 am
I found a very good, recent (2012) paper comparing Bullet, Havok, Newton, ODE and Physx:
An Evaluation of Open Source Physics Engines for Use in Virtual Reality Assembly Simulations
Hummel et al
Here http://elib.dlr.de/79462/1/74320346.pdf
I also have a question:
If a collection of rigid bodies stacked on top of each other (e.g. boxes in a shipping container or rocks in a dry stone wall) have settled into a stable and static arrangement under the influence of gravity and friction are there physics engines which can resolve, and display as vectors, forces at points or surfaces of contact?
Thanks
Malcolm
An Evaluation of Open Source Physics Engines for Use in Virtual Reality Assembly Simulations
Hummel et al
Here http://elib.dlr.de/79462/1/74320346.pdf
I also have a question:
If a collection of rigid bodies stacked on top of each other (e.g. boxes in a shipping container or rocks in a dry stone wall) have settled into a stable and static arrangement under the influence of gravity and friction are there physics engines which can resolve, and display as vectors, forces at points or surfaces of contact?
Thanks
Malcolm