Game Developers Conference 2008, physics presentations
Posted: Wed Jan 09, 2008 12:23 am
Some of the physics related sessions during this years Game Developers Conference 2008 in San Francisco.
Please reply if there are other relevant sessions, or if you are planning to join/meet up!
Erwin
- Physics Tutorial by Jim Van Verth,Erin Catto, Squirrel Eiserloh, Marq Singer, Gino van den Bergen, Christer Ericson, Erwin Coumans
- Creating Havok with Destruction Sponsored by Havok by Oliver Strunk, Havok.
- Never Say Die: Breathing life into Game Characters with Havok Behavior by Jeff Yates, Havok
- Implementing Ragdoll Physics on the Nintendo DS by Eric Brown.
- MERCENARIES 2: Networked Physics in a Large Streaming World by Glenn Fiedler.
- Momentum vs. Character Animation by David Wu.
Please reply if there are other relevant sessions, or if you are planning to join/meet up!
Erwin