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How to move a integral softbody object using translate ?

Posted: Tue Aug 06, 2019 9:43 am
by ericking
I create a softbody object in dynamic world and simulate it every frame with setting some vertex node with a zero mass value. When I translate this softbody object with calling translate function, the 0-mass node can not move, and softbody was stretched mess up.
So, how to move a softbody integrally for escaping messing up ?