Page 1 of 1

Unity3D Collision Layer

Posted: Mon Sep 24, 2018 1:35 pm
by ksjoey0096
Hello,

Now I have 3 groups of objects(A, B, C).
Group A and Group B must have collision with Group C, but Group A and Group B must not have collision with each other.
How can I do in Bullet Sharp to have the result like Unity3D native collision layers do?

Thanks!