How to re-use collision shapes among rigid bodies
Posted: Mon Oct 25, 2021 4:41 pm
In the Bullet Physics Hello World example, the following warning is made:
"make sure to re-use collision shapes among rigid bodies whenever possible!"
However, in PyBullet this is not mentioned. I wish to speed up computation speed, as well as add more objects. In my project I have to work with thousands of objects, of which many are the same.
Is there a way in Python to re-use an object?
"make sure to re-use collision shapes among rigid bodies whenever possible!"
However, in PyBullet this is not mentioned. I wish to speed up computation speed, as well as add more objects. In my project I have to work with thousands of objects, of which many are the same.
Is there a way in Python to re-use an object?