Page 1 of 1

Rigidbody Modelling of a Quarter of Suspension

Posted: Wed Mar 25, 2020 5:59 pm
by cajnetko
I am trying to model a quarter of vehicle suspension in pybullet however I'm struggling where to even begin. It would be a double wishbone suspension where the wheel could go up and down with respect to reference position as well as turn. The chassis mounting points would be fixed in space and the rest should be actuated. It should have 2 revolute joints, 3 spherical and one universal/constant velocity to have fully defined kinematics and 4 rigidbodies in total (upper and lower wishbone, tie rod and wheel carrier- I don't need the wheel itself, however it would be useful to have a disc (representing wheel center) rigidly attached to wheel carrier).
I don't need the forces and acceleration outputs (for now), I just want to have as an output coordinates of suspension hardpoints when the wheel moves for instance 20mm up and that's it. Also, I want to model all the bodies inside the pybullet, however I still don't understand the logic behind pybullet. I imagine that an example of some four bar linkage code in pybullet would help me clarify all I need for setting up this suspension model however I couldn't find any on the internet.
So finally my questions are, do you people think that modelling suspension as briefly described above is possible in pybullet (since it would need forward kinematics of 3D "double" closed loop), give me some general directions on which features in pybullet should I explore to make this computationally efficient (since I only need point positions) and can someone share me some code of a four-bar linkage (or similar) in pybullet?
Also, I'm sorry if this question has popped up before and I'm repeating, but after few days of search I didn't manage to find something helpful.
Thanks in advance ... suspension