Feedback on adding Emission to the Debug shader

Official Python bindings with a focus on reinforcement learning and robotics.
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binitshah
Posts: 1
Joined: Wed Oct 30, 2019 6:01 am

Feedback on adding Emission to the Debug shader

Post by binitshah »

I have a scene with buttons that need to glow when pressed. I came across https://github.com/bulletphysics/bullet ... -302985681. I'd like to add emission to the default shader in OpenGL that the debug GUI uses. Do you have any pointers on where I could look in the Github repo to get started. Is this something that is better implemented as a pybullet plugin?
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