Bullet 2.80 SP1 release :OpenCL rigid bodies & Android

Open source Bullet Physics SDK release information
gjunker
Posts: 12
Joined: Fri Aug 26, 2011 10:32 am

Re: Bullet 2.80 SP1 release :OpenCL rigid bodies & Android

Post by gjunker » Fri Oct 26, 2012 6:51 pm

Yes, I work almost exclusively in Linux. What problems are you having?

peter212
Posts: 1
Joined: Mon Apr 15, 2013 6:24 am

Re: Bullet 2.80 SP1 release :OpenCL rigid bodies & Android

Post by peter212 » Mon Apr 15, 2013 6:29 am

No,even i am trying to get it running on my linux based OS.Any help will be really appreciated.thanks in advance.

suejunghuh
Posts: 9
Joined: Wed Oct 02, 2013 7:08 pm

Re: Bullet 2.80 SP1 release :OpenCL rigid bodies & Android

Post by suejunghuh » Mon Nov 04, 2013 7:51 pm

Hi,

I have Bullet 3.0 with openCL running beautifully (fast) in my AMD Radeon HD 7900 with Windows 7 Professional.
I saw the GPU is utilized up to 95% in some of demos.

My question is whether this Bullet 3.0 in OpenCL run on the next-gen game console GPU?
As far as I know the following are the GPUs for next-gen consoles.

AMD Radeon Graphics Core Next engine w/ 1152 shaders [15]
853 MHz AMD Radeon GPU w/ 768 shaders[16]
AMD "Latte" 550 MHz GPU w/ 320 shaders[17]

Thanks in advance,

Suejung

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