Bullet plans for 2010 and Happy Holidays!

Open source Bullet Physics SDK release information
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bullet_team
Posts: 21
Joined: Mon Oct 28, 2013 12:18 am

Bullet plans for 2010 and Happy Holidays!

Post by bullet_team »

Hi,

Thanks everyone for making 2009 a very succesful year for Bullet. It was a lot of fun working with everyone.

For 2010 we have some exciting plans towards Bullet 3.x with support for OpenCL acceleration, binary serialization in a new .bullet file format with improved authoring tools and improved compatibility with Sony PlayStation 3 and other platforms. We plan a new Bullet 2.76 release for January 2010. In the meanwhile please check out the latest bullet-trunk.zip, it contains some useful bugfixes to Bullet 2.75:

http://code.google.com/p/bullet/downloads/list

Happy holidays!
Erwin

There is also our gamekit project, based on Bullet, Ogre 1.7 trunk, Irrlicht 1.6, LUA and extracting all information directly from .blend files
fishboy82
Posts: 91
Joined: Wed Jun 10, 2009 4:01 am

Re: Bullet plans for 2010 and Happy Holidays!

Post by fishboy82 »

Congratulations! It's so exciting to see Bullet become better and better
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nargil
Posts: 2
Joined: Thu May 06, 2010 11:35 am

Re: Bullet plans for 2010 and Happy Holidays!

Post by nargil »

Hi there. I'd like to ask if there is any ETA on bullet 3.0 ? I'm keen to start working with bullet (I've got some physx experience, already), but I'm not sure if it's a good idea to learn 2.76 if the API is going to change, isn't it ?
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