Bullet 2.68 Physics SDK released:Soft Bodies, Cloth, iPhone!

Open source Bullet Physics SDK release information
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Erwin Coumans
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Bullet 2.68 Physics SDK released:Soft Bodies, Cloth, iPhone!

Post by Erwin Coumans » Mon Apr 14, 2008 7:12 am

Bullet 2.68 Physics SDK is released.

+ New BulletSoftBody library: cloth, rope and deformable volumes, including interaction with rigid bodies. Thanks Nathanael Presson.
+ Added btSliderConstraint
+ Added Extras/CdTestFrameWork, Thanks Pierre Terdiman.
+ Added posix thread support (pthreads), Thanks Enrico.
+ Moved ConvexHull into Bullet/src
+ Moved optional quickstep and box-box collision detector to Bullet/src. Thanks Russell Smith for permission to re-distribute under the ZLib license.
+ Many bugfixes and improvements to BulletColladaConverter, btSubsimplexConvexCast, btMultiSapBroadphase, btOptimizedBvh,

UPDATE: Bullet 2.68 runs fluently on the iPhone device, using the official iPhone SDK and Wolfgang Engel's Oolong Engine 2!

Download full SDK source code and precompiled Windows and Mac OSX Universal binary demos from http://code.google.com/p/bullet/downloads/list

Thanks everyone for all the hard work and feedback, and enjoy!
Erwin

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detox
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Re: Bullet 2.68 Physics SDK released:Soft Bodies, Cloth, iPhone!

Post by detox » Wed Apr 16, 2008 8:04 pm

absolutely amazing stuff!

Great work everyone.

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Dragonlord
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Re: Bullet 2.68 Physics SDK released:Soft Bodies, Cloth, iPhone!

Post by Dragonlord » Wed Apr 16, 2008 11:54 pm

Softbody looks great. That's going to give birth to some nice effects :D .

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