Bullet 2.63 released: New Pair Cache, GIMPACT 0.3, Libspe2
Posted: Sun Oct 14, 2007 2:12 am
Bullet 2.63 has been released, thanks for all contributions and feedback!
Changes/improvements:
- Added fast hashtable-based pair manager to store broadphase collision results. Thanks to Pierre Terdiman for the suggestion, and Erin Catto for some implementation details in his Box2D library.
- Francisco Leon provided the new GIMPACT 0.3 concave mesh collision library.
- BulletColladaConverter is now a separate library in Extras, instead of embedded in the ColladaDemo. Thanks to Srekel for suggestion.
- fix for crash in optional Extras/box-box, related to new pool memory
- Extras/quickstep improvements, thanks to Remotion
- General performance improvements and minor fixes.
- made 'calculateLocalInertia' const, thanks to cgripeos
- modified some margins inside btBoxShape, btCylinderShape and btSphereShape
- added cone debug rendering (for cones with x, y and z up-axis)
- added improvements for optional Extra/quickstep, thanks to Remotion
- some performance improvements for Bullet constraint solver
- moved 'refreshContactPoints' into the collision detector, instead of constraint solver
- cleanup of many warnings, thanks Enrico
- Libspe2 support of BulletMultiThreaded collision detection for Cell SPUs on IBM CellBlade and PS3 Linux. Thanks Minh Cuong Tran, Benjamin Hoeferlin, Frederick Roth and Martina Huellmann from IBM Extreme Blue (http://www-913.ibm.com/employment/us/extremeblue/)
Download Bullet-2.63 here.
Enjoy!
Erwin
Changes/improvements:
- Added fast hashtable-based pair manager to store broadphase collision results. Thanks to Pierre Terdiman for the suggestion, and Erin Catto for some implementation details in his Box2D library.
- Francisco Leon provided the new GIMPACT 0.3 concave mesh collision library.
- BulletColladaConverter is now a separate library in Extras, instead of embedded in the ColladaDemo. Thanks to Srekel for suggestion.
- fix for crash in optional Extras/box-box, related to new pool memory
- Extras/quickstep improvements, thanks to Remotion
- General performance improvements and minor fixes.
- made 'calculateLocalInertia' const, thanks to cgripeos
- modified some margins inside btBoxShape, btCylinderShape and btSphereShape
- added cone debug rendering (for cones with x, y and z up-axis)
- added improvements for optional Extra/quickstep, thanks to Remotion
- some performance improvements for Bullet constraint solver
- moved 'refreshContactPoints' into the collision detector, instead of constraint solver
- cleanup of many warnings, thanks Enrico
- Libspe2 support of BulletMultiThreaded collision detection for Cell SPUs on IBM CellBlade and PS3 Linux. Thanks Minh Cuong Tran, Benjamin Hoeferlin, Frederick Roth and Martina Huellmann from IBM Extreme Blue (http://www-913.ibm.com/employment/us/extremeblue/)
Download Bullet-2.63 here.
Enjoy!
Erwin