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Bullet 2.62 released: fixes restitution & BVH serialization

Posted: Thu Sep 20, 2007 6:23 am
by Erwin Coumans
New in 2.62:
- Fix for restitution
- fix for endian swap in BVH serialization
- added Gimpacttestdemo, thanks Dev0
Other recent changes:
- Improved Generic D6 Constraint
- Added serialization for BVH tree ('cooking') for btBvhTriangleMeshShape. See ConcaveDemo for example. Thanks to Phil Knight.
- Fixed issue with kinematic objects at low angular velocity
- Added bt32BitAxis3Sweep broadphase for larger worlds (> 16384 objects, large coordinates)
- Replaced several dynamic allocations by pool/stack allocations. Minor API change, see demos (btDefaultCollisionConfiguration)
- fix in math lib, thanks Jay Lee
- added branch-free quantized aabb overlap check, thanks Phil Knight
- register sphere-sphere, sphere-box, sphere triangle by default
- faster traversal for BVH/triangle meshes by default

Download the Bullet 2.62 from