Bullet 2.56: parallel constraint solver, SPU & multicore
Posted: Sat Aug 18, 2007 5:27 pm
New Bullet 2.56 Physics SDK is released for download
Main changes:
- Marten Svanfeldt (Starbreeze Studios) contributed a parallel constraint solver and improved the existing parallel collision detection. This works multi platform for Playstation 3 Cell SPUs, multi-core PC and XBox 360
- refactored broadphase to allow multiple SAP broadphases (work in progress), thanks to Pierre Terdiman for the discussion here
- improvements in SIMD and Vector Math libraries (Extras/vectormathlibrary, Extras/simdmathlibrary), thanks to Kazunori Asayama, SCEI
- sample using preliminary (incomplete) optional C-API, see Demos/BulletDinoDemo
- various bug fixes, including fix for Extras/GIMPACT, thanks Thomas
Enjoy!
Erwin
Main changes:
- Marten Svanfeldt (Starbreeze Studios) contributed a parallel constraint solver and improved the existing parallel collision detection. This works multi platform for Playstation 3 Cell SPUs, multi-core PC and XBox 360
- refactored broadphase to allow multiple SAP broadphases (work in progress), thanks to Pierre Terdiman for the discussion here
- improvements in SIMD and Vector Math libraries (Extras/vectormathlibrary, Extras/simdmathlibrary), thanks to Kazunori Asayama, SCEI
- sample using preliminary (incomplete) optional C-API, see Demos/BulletDinoDemo
- various bug fixes, including fix for Extras/GIMPACT, thanks Thomas
Enjoy!
Erwin