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fulltime rigdoll

Posted: Sat Apr 05, 2014 7:21 am
by BluePrintRandom

Re: fulltime rigdoll

Posted: Mon Apr 07, 2014 4:57 am
by BluePrintRandom

Re: fulltime rigdoll

Posted: Thu Apr 24, 2014 12:53 am
by BluePrintRandom

Re: fulltime rigdoll

Posted: Thu May 01, 2014 3:42 am
by BluePrintRandom
Newest Set of tests

https://www.youtube.com/watch?v=kc5n_da0A3Q

I actually have a few things to share with other people for "meat dampening" for realistic fluid walking rag doll motion,

Re: fulltime rigdoll

Posted: Tue May 06, 2014 10:32 pm
by BluePrintRandom
https://www.youtube.com/watch?v=0OD5UAj ... e=youtu.be

Update- removed all ik from GFX armature, added empties to each rigid body, and offset Pose angle Vs Rigid body angle,

saved about 2ms of scene-graph time

Re: fulltime rigdoll

Posted: Wed May 07, 2014 6:48 am
by BluePrintRandom

Re: fulltime rigdoll

Posted: Tue May 13, 2014 12:42 am
by BluePrintRandom
https://www.youtube.com/watch?v=2-HisBg ... e=youtu.be

Now stride angle is adjusted in game by a ray :D

Re: fulltime rigdoll

Posted: Sat Jun 07, 2014 5:08 am
by BluePrintRandom

Re: fulltime rigdoll

Posted: Tue Jun 10, 2014 5:41 pm
by BluePrintRandom
in game assembly of rigid bodies - https://www.youtube.com/watch?v=QO8P7_thCoY

testing new rig adjustments- https://www.youtube.com/watch?v=kn_BMWT2Y7Y -(Walking rigdoll)

Re: fulltime rigdoll

Posted: Sun Apr 19, 2015 12:12 am
by BluePrintRandom

Re: fulltime rigdoll

Posted: Sat May 09, 2015 5:48 pm
by BluePrintRandom
https://www.youtube.com/watch?v=R9RtqvHvs6A

now, the faster the torso LinV.z (local forward) is, the faster I play the sprint animation up to 2x

:D

Re: fulltime rigdoll

Posted: Fri Aug 28, 2015 8:46 am
by BluePrintRandom
https://www.youtube.com/watch?v=XXwBaOI ... e=youtu.be

went back to the drawing board and got some nice results