fulltime rigdoll

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
Post Reply
BluePrintRandom
Posts: 43
Joined: Sun Oct 27, 2013 4:16 am

fulltime rigdoll

Post by BluePrintRandom » Sat Apr 05, 2014 7:21 am


BluePrintRandom
Posts: 43
Joined: Sun Oct 27, 2013 4:16 am

Re: fulltime rigdoll

Post by BluePrintRandom » Mon Apr 07, 2014 4:57 am


BluePrintRandom
Posts: 43
Joined: Sun Oct 27, 2013 4:16 am

Re: fulltime rigdoll

Post by BluePrintRandom » Thu Apr 24, 2014 12:53 am


BluePrintRandom
Posts: 43
Joined: Sun Oct 27, 2013 4:16 am

Re: fulltime rigdoll

Post by BluePrintRandom » Thu May 01, 2014 3:42 am

Newest Set of tests

https://www.youtube.com/watch?v=kc5n_da0A3Q

I actually have a few things to share with other people for "meat dampening" for realistic fluid walking rag doll motion,

BluePrintRandom
Posts: 43
Joined: Sun Oct 27, 2013 4:16 am

Re: fulltime rigdoll

Post by BluePrintRandom » Tue May 06, 2014 10:32 pm

https://www.youtube.com/watch?v=0OD5UAj ... e=youtu.be

Update- removed all ik from GFX armature, added empties to each rigid body, and offset Pose angle Vs Rigid body angle,

saved about 2ms of scene-graph time

BluePrintRandom
Posts: 43
Joined: Sun Oct 27, 2013 4:16 am

Re: fulltime rigdoll

Post by BluePrintRandom » Wed May 07, 2014 6:48 am


BluePrintRandom
Posts: 43
Joined: Sun Oct 27, 2013 4:16 am

Re: fulltime rigdoll

Post by BluePrintRandom » Tue May 13, 2014 12:42 am

https://www.youtube.com/watch?v=2-HisBg ... e=youtu.be

Now stride angle is adjusted in game by a ray :D

BluePrintRandom
Posts: 43
Joined: Sun Oct 27, 2013 4:16 am

Re: fulltime rigdoll

Post by BluePrintRandom » Sat Jun 07, 2014 5:08 am


BluePrintRandom
Posts: 43
Joined: Sun Oct 27, 2013 4:16 am

Re: fulltime rigdoll

Post by BluePrintRandom » Tue Jun 10, 2014 5:41 pm

in game assembly of rigid bodies - https://www.youtube.com/watch?v=QO8P7_thCoY

testing new rig adjustments- https://www.youtube.com/watch?v=kn_BMWT2Y7Y -(Walking rigdoll)


BluePrintRandom
Posts: 43
Joined: Sun Oct 27, 2013 4:16 am

Re: fulltime rigdoll

Post by BluePrintRandom » Sat May 09, 2015 5:48 pm

https://www.youtube.com/watch?v=R9RtqvHvs6A

now, the faster the torso LinV.z (local forward) is, the faster I play the sprint animation up to 2x

:D

BluePrintRandom
Posts: 43
Joined: Sun Oct 27, 2013 4:16 am

Re: fulltime rigdoll

Post by BluePrintRandom » Fri Aug 28, 2015 8:46 am

https://www.youtube.com/watch?v=XXwBaOI ... e=youtu.be

went back to the drawing board and got some nice results

Post Reply