Killer Core XNA

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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xexuxjy
Posts: 225
Joined: Wed Jan 07, 2009 11:43 am
Location: London

Killer Core XNA

Post by xexuxjy »

Been meaning to post this for a while -

sample video of Killer Core game using BulletXNA

http://www.youtube.com/watch?v=uPpOkA-bu6c

Using ghost objects for :
Explosion Shockwaves
Water - simple bouyancy
Ice - changing friction
Fire - Taking damage
Gravity Lifts - for carrying the player around.

Rigid bodies for :
Player, monsters, weapons and so on.

Runs on pc and xbox ;)
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