Six legged robot

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Dr.Shepherd
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Re: Six legged robot

Post by Dr.Shepherd »

lukasdurica wrote:But if you think, that 64-bit processor can work with 2 32-bit-long words and when you swtich it to 64-bit,and you are expecting it will be 2*slower, that is not correct. Speed of simulation is not affected by 64-bit precision in this way.
Hi Lukas,

Thanks for the explanation, I did think that 64-bit processor can cope with two single float simultaneously, which will speed up the computation. I may need to read some posts on google and improve my fundamental knowledge on computers!

Cheers.
lukasdurica
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Re: Six legged robot

Post by lukasdurica »

I'm glad I helped. Is there anything else you want to know?
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Dr.Shepherd
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Re: Six legged robot

Post by Dr.Shepherd »

I just wanna double check this: so you are basically setting the high and low limits both to your target angle to control the joint, rather than computing the torques?

Thanks man, you are so helpful!
lukasdurica
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Re: Six legged robot

Post by lukasdurica »

Yes :)
lukasdurica
Posts: 14
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Re: Six legged robot

Post by lukasdurica »

Control applied to a real hardware:

http://www.youtube.com/watch?v=LY_UHcEO1Yw
lukasdurica
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Re: Six legged robot

Post by lukasdurica »

Added little bit of modularity:
http://www.youtube.com/watch?v=ycQaosevyN8
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