Vehicle demo
Posted: Thu Aug 02, 2012 11:00 pm
http://www.youtube.com/watch?v=V95jo-Tnado&feature=plcp
I have suspended racing game project but everything related to physics is in very good state.
Physics is done with Bullet
World is infinite and streaming
Car can handle 300-500 km per second
It uses bullet 2.71 or 2.72
Ccd or continuous physics is not used. But car is not penetrating throw walls.
Car slides throw walls when it hit them.
There is support for multiple cars
2 cars can hit each other and wall
I have suspended racing game project but everything related to physics is in very good state.
Physics is done with Bullet
World is infinite and streaming
Car can handle 300-500 km per second
It uses bullet 2.71 or 2.72
Ccd or continuous physics is not used. But car is not penetrating throw walls.
Car slides throw walls when it hit them.
There is support for multiple cars
2 cars can hit each other and wall