V-REP is now supporting Bullet and ODE

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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marcimatz
Posts: 34
Joined: Fri Sep 18, 2009 5:41 am

V-REP is now supporting Bullet and ODE

Post by marcimatz »

Hello,

The Virtual Robot Experimentation Platform (V-REP) was released a few months ago with Bullet as its dynamics module (V-REP is a hybrid simulator with several calculation modules, see below). Since a few days, V-REP is now also supporting the Open Dynamics Engine, and the user can switch from one to another according to his/her simulation needs. Bullet however will stay the default dynamics engine. Here again a big thanks to Erwin and others for the Bullet Physics library! (credit is of course given in the software distribution)
A fully functional V-REP version can be downloaded here: http://www.v-rep.eu
Many movies can also be seen here: http://www.youtube.com/user/marcimatz

Cheers,

Marc
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More about V-REP:
Next to dynamics/physics simulations, V-REP offers following main functionality:

-Full inverse/forward kinematics module (that can be combined with the Dynamics module)
-Collision detections
-Minimum distance calculations
-Path planning
-Proximity sensor simulation
-Camera-like sensor simulation, with image processing capabilities
-Surface cutting simulation (e.g. milling operations, laser cutting, etc.)
-Distributed control (unlimited number of threaded or non-threaded Lua scripts, directly attached to scene objects)
-Data recording/graphing tools
-Unlimited number of custom user-interfaces
-Various integrated edit modes: script edit mode, shape edit mode (triangle/vertex/edge manipulation), path edit mode & custom user interface edit mode
-Path or trajectory functionality for elaborate kinematic movements
-etc. (e.g. simulation of paint, wireless communication, full interaction during simulation, multilevel undo/redo,...)
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