How to access Wii and Xbox360

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ikework
Posts: 1
Joined: Tue Nov 03, 2009 10:00 am

How to access Wii and Xbox360

Post by ikework »

Hey guys,

We're just evaluating bullet to integrate it in our multiplatform inhouse game engine. How can we access the Wii and Xbox360-version. We're already registered for the PS3 version.

Thanks for your help :)
Maik
AlexSilverman
Posts: 141
Joined: Mon Jul 02, 2007 5:12 pm

Re: How to access Wii and Xbox360

Post by AlexSilverman »

As far as I know, there is no Wii/360 version, as there is a PS3 version. Integration with the Wii is exceedingly simple, and I'd be surprised if it's any more difficult to get it running on the 360.

- Alex
kester
Posts: 27
Joined: Mon Dec 01, 2008 5:08 am

Re: How to access Wii and Xbox360

Post by kester »

Yes, porting Bullet to a new platform is pretty easy. You just need to throw all the source into a project, and go through btScalar.h adding implementations for your compiler.