Gravitronix releases on WiiWare, uses Bullet

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Wavesonics
Posts: 71
Joined: Thu May 22, 2008 8:03 pm

Gravitronix releases on WiiWare, uses Bullet

Post by Wavesonics » Mon Oct 12, 2009 5:36 pm

Hi Bullet users,

Gravitronix is a 8 player battle game which my self and 6 other guys worked on and has just released on WiiWare.

We were all pretty new at game development, and it was a great experience.
The engine was developed 100% from scratch, and makes extensive use of Bullet for all physics, collision detection, and more.

You can view the trailer (http://dt8vfhvzpbwpj.cloudfront.net/Gra ... EN_low.mov) or check out the website (http://gravitronixgame.com/).

Or of course it's on WiiWare it's self. (Only 500 Wii points!)

Please let me know what you think!

These forums were of great help to us throughout development, so we'd love to know what you guys think!

cobolt_dink
Posts: 72
Joined: Fri Apr 04, 2008 6:07 pm

Re: Gravitronix releases on WiiWare, uses Bullet

Post by cobolt_dink » Fri Oct 16, 2009 5:21 pm

Looks kind of cool, might have to buy it on my buddies Wii.

Did you do anything special with Bullet to make it work on the Wii?

Wavesonics
Posts: 71
Joined: Thu May 22, 2008 8:03 pm

Re: Gravitronix releases on WiiWare, uses Bullet

Post by Wavesonics » Fri Oct 16, 2009 6:37 pm

Great hope you guys enjoy it, it's really fun to do the campaign in coop, or to do 1v1v1v w\ ur friends.

As for Bullet, there was a minor amount of porting, customizing the #ifdef chains to support our compiler. It's been a while but I remember having to insert our own timing code since that is of course platform specific.

Besides that I remember the porting going fairly smoothly :)

The real trick came in all the ways that we didn't want things to actually work "physically" so we had to coop bullet into doing what we wanted in certain situations :P

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