BP3 CCD - Continuous Collision Detection

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
Post Reply
RenanRR
Posts: 2
Joined: Tue Mar 12, 2019 11:56 pm

BP3 CCD - Continuous Collision Detection

Post by RenanRR »

Hello all, i'm newbie here.
I'm studying BP and when I increased my character's speed, he stopped colliding on the ground.
I looked into this problem and found some things from "Continuous Collision Detection", and to use the btContinuousDynamicsWorld class, but in the version I'm using BP3-2.88 does not contain this class. Looking for CCD in code I found just the enum btDynamicsWorldType.BT_CONTINUOUS_DYNAMICS_WORLD.
Could anyone help me how to resolve this in the current version of BP3?

Thank u
RenanRR
Posts: 2
Joined: Tue Mar 12, 2019 11:56 pm

Re: BP3 CCD - Continuous Collision Detection

Post by RenanRR »

Someone ?
Post Reply