Below are a few snapshots, Showing fracture, cutting of the Tetrahedral Softbody using Softbody collision clusters. All collison clusters are set to 0 using generateClusters with k=0 will create a convex cluster for each tetrahedron or triangle otherwise an approximation will be used. This Demo is still very premature as it lacks collison between individual clusters when the softbody is cut. Cluster self collison is not implemented properly in bullet physics yet. Also some artifacks can appear when performing certain cuts.
Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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