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Explosion simulation for use in rendering (blender and BGE)

Posted: Tue Sep 01, 2015 6:42 am
by BluePrintRandom

Re: Explosion simulation for use in rendering (blender and B

Posted: Fri Oct 23, 2015 11:04 pm
by tmokbel1965
This is look great man. The physics are pretty much spot on!

Re: Explosion simulation for use in rendering (blender and B

Posted: Fri Apr 29, 2016 6:55 pm
by BluePrintRandom
Thanks! I used rays and vetor.reflect(surfaceNormal) and at each bounce I cut the force in half :D