Explosion simulation for use in rendering (blender and BGE)

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tmokbel1965
Posts: 1
Joined: Fri Oct 23, 2015 10:57 pm
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Re: Explosion simulation for use in rendering (blender and B

Post by tmokbel1965 » Fri Oct 23, 2015 11:04 pm

This is look great man. The physics are pretty much spot on!

BluePrintRandom
Posts: 43
Joined: Sun Oct 27, 2013 4:16 am

Re: Explosion simulation for use in rendering (blender and B

Post by BluePrintRandom » Fri Apr 29, 2016 6:55 pm

Thanks! I used rays and vetor.reflect(surfaceNormal) and at each bounce I cut the force in half :D

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