Procedural Destruction of convex shapes.

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bram
Posts: 44
Joined: Sun Nov 23, 2008 4:43 pm

Procedural Destruction of convex shapes.

Post by bram » Thu Nov 01, 2018 8:56 pm

Procedural destruction of convex shapes using Voronoi, at 240Hz simulation rate.

https://youtu.be/41kVpew8iTI

I am happy with the stability of convex/convex intersections. Performance needs more work, as it goes below 30 fps.

Image

richardbloemenkamp
Posts: 11
Joined: Tue Sep 18, 2018 7:50 pm

Re: Procedural Destruction of convex shapes.

Post by richardbloemenkamp » Sun Nov 04, 2018 12:53 pm

Your work became a lot clearer to me when I had a look at more of your videos on Youtube. I assume you want to make a nice 3D version of Flank-that-Tank.

I think it would be cool especially if you use cool camera angles from outside the tank and not just first person from inside the tank.

Personally I'm not really into games anymore but I used (Amiga years) to like the following ideas:
- Split screen option, play with a friend on the same TV screen.
- One player commands multiple tanks/units to add more real time strategy. For example maximum 4 units, you drive them individually to where you want to attack the opponent (one at the time) and then you roll out your attack. For example while you command unit 3 the other units have a like A.I. to defend or attack incoming dangers. A bit like simplistic Command and conquer.

Also I would like to suggest to add some explanation voice to your videos to clarify.

Good luck!

bram
Posts: 44
Joined: Sun Nov 23, 2008 4:43 pm

Re: Procedural Destruction of convex shapes.

Post by bram » Wed Nov 21, 2018 8:53 pm

Thanks Richard,

Split screen severely limits size of audience. Most gaming is done single player, or else online multi player.

I have to think how the destruction physics can be properly utilized in a strategy game. It's quite hard to make NPCs deal with changing environments.

Latest video:

https://youtu.be/XArU7ioMzrw

bram
Posts: 44
Joined: Sun Nov 23, 2008 4:43 pm

Re: Procedural Destruction of convex shapes.

Post by bram » Sat Nov 24, 2018 4:25 am

Some good progress with custom friction in collision callback.

https://twitter.com/BramStolk/status/10 ... 0753816578

bram
Posts: 44
Joined: Sun Nov 23, 2008 4:43 pm

Re: Procedural Destruction of convex shapes.

Post by bram » Thu Nov 29, 2018 8:32 pm

Now with narrated video.
https://youtu.be/y_bTpadwO0o

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