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Physics Programmer Position at ROBLOX

Posted: Thu Jun 21, 2018 10:18 pm
by mmizerski
We have a Physics Programming position open at Roblox! Note that we are developing a proprietary physics engine so the position is about developing collision detection, simulation and distributed physics algorithms, IK and character motion simulation and tools. For more details and to apply:

"As a Physics Engineer you will work on our state of the art distributed physics engine which is capable of computing the complex motion of thousands of parts due to the effects of collisions, mechanical joints, explosions, flying projectiles, vehicles and interactions with Roblox avatars. By applying industry-leading algorithms and methods, you will build and deliver the tools that let developers create amazing games, no matter whether the target platform is mobile, desktop, console or VR."

Re: Physics Programmer Position at ROBLOX

Posted: Wed Jun 27, 2018 12:10 pm
by davidGGlines

Is there gonna be a probation period? And the test task? Roblox’s Imagination Platform is a great chance to develop. There's a work experience mentioned as well (4 years, and I have only 3 (2 of them in the continuing project of the Physics program at Harvey Mudd Solution). Will the applications with 1-3 years be reviewed?


Re: Physics Programmer Position at ROBLOX

Posted: Wed Jun 27, 2018 4:20 pm
by mmizerski
The hiring process depends on the position and interviewers, and there is a probation period.
Don't be shy, apply anyway!