Physics Programmer Position at ROBLOX
Posted: Thu Jun 21, 2018 10:18 pm
We have a Physics Programming position open at Roblox! Note that we are developing a proprietary physics engine so the position is about developing collision detection, simulation and distributed physics algorithms, IK and character motion simulation and tools. For more details and to apply:
https://corp.roblox.com/jobs/?gh_jid=1212619
"As a Physics Engineer you will work on our state of the art distributed physics engine which is capable of computing the complex motion of thousands of parts due to the effects of collisions, mechanical joints, explosions, flying projectiles, vehicles and interactions with Roblox avatars. By applying industry-leading algorithms and methods, you will build and deliver the tools that let developers create amazing games, no matter whether the target platform is mobile, desktop, console or VR."
https://corp.roblox.com/jobs/?gh_jid=1212619
"As a Physics Engineer you will work on our state of the art distributed physics engine which is capable of computing the complex motion of thousands of parts due to the effects of collisions, mechanical joints, explosions, flying projectiles, vehicles and interactions with Roblox avatars. By applying industry-leading algorithms and methods, you will build and deliver the tools that let developers create amazing games, no matter whether the target platform is mobile, desktop, console or VR."