bullet physics on shuttered objects

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jitu_alias
Posts: 1
Joined: Wed May 08, 2013 7:44 am

bullet physics on shuttered objects

Post by jitu_alias »

In maya 2013, i have created cube and shuttered with pdi and cleaned the pdi data and made the object as a regular polygon object.

Now, I have applied dynamic rigid body for cube and sphere as a kinametic rigid body and animated the sphere as sphere is colliding with cube. when i play the simulation cube is exploding without contacting sphere.

can any one tell me.

thanks in advance
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