Flipping imported physics objects over an axis

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
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n3XusSLO
Posts: 1
Joined: Mon Sep 19, 2011 11:12 am

Flipping imported physics objects over an axis

Post by n3XusSLO »

Hello,

I just started with bullet and did some test exports from 3ds max to my dx11 renderer.

The thing is that the static mesh is not rotated properly and must be flipped over the X axis in the end.

Rotation is not a problem, but what about the flip? Is it valid to flip and object via the motion state or will this cause a total mess?

So how can I flip the mesh? Must this be done programmaticaly or is there a way to do it in 3ds max (without needing to manually flip all meshes)?
Kukanani
Posts: 25
Joined: Sat Feb 21, 2009 5:08 am

Re: Flipping imported physics objects over an axis

Post by Kukanani »

can you just scale -1 in the X axis?
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