new alpha version Bulletblender 2005 july 31

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Erwin Coumans
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new alpha version Bulletblender 2005 july 31

Post by Erwin Coumans »

New Bulletblender 2005 july 31, version in the middle of some changes and lots of debugging.
don't expect anything. perhaps the friction is hooked up, not sure :)

http://www.continuousphysics.com/ftp/pub/test/

http://www.continuousphysics.com/ftp/pu ... ly2005.zip

Enjoy,
Erwin

ps: work in progress, not optimized. very slow concave triangle mesh support due to lack of bounding volume hierarchy
Last edited by Erwin Coumans on Sun Jul 31, 2005 6:11 pm, edited 3 times in total.
Guest

Post by Guest »

nice, but why is fps to slow?
for example "FallingOnSymbol"runs on my computer more or less on 12 fps.
& other examples around 45-50fps, that is not much.

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