Fracture Bodies

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
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Malak
Posts: 3
Joined: Tue Jan 18, 2011 8:35 am

Fracture Bodies

Post by Malak » Fri Feb 18, 2011 11:05 am

Hi,

I'm using the Maya plugin & I was wondering it Bullet had a comparable feature to PullDownIt's fracture bodies feature, or nCloth's glue, where groups of objects can be treated as one until they receive sufficient force to split them apart?

Cheers.

peterk
Posts: 14
Joined: Mon Dec 15, 2008 6:52 pm

Re: Fracture Bodies

Post by peterk » Fri Feb 18, 2011 3:03 pm

This isn't included as part of the API, but an example implementation by Erwin is available here:

http://code.google.com/p/bullet/issues/detail?id=90

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