dynamica : efficient maya caching.

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
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desarts
Posts: 1
Joined: Sun Jan 30, 2011 4:07 pm

dynamica : efficient maya caching.

Post by desarts »

Hi,

First of all, bullet looks great. Fast simple rigid bodies.

The problem to me (being noob at this) is that i like to know the best way to cash my simulation.
Now it starts again everytime.. i just want to scrub the animation.

Thx in advance for you help.

Greetz
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